Release: 2015-02-07 Changelog version 33960 -> 33970 Source - fixed a bug that caused the server to loose the hardware ID information for a player when the ban data was updated from the web interface - changed team account request chat message to avoid the score being shown as an emoticon - laser targets can now only be locked if the sensor is above water level - deaths caused by exploding vehicles no longer show weapon "Explosive" but the weapon used to kill the vehicle - the terminal screen no longer displays a popup window when the unit spawn area is blocked - it is no longer possible to start a team account request when the team account has insufficient funds - the spawn weapon can now be deselected in the pre-spawn terminal screen - the chat window now stays visible while the terminal screen is open - Torpedo sensors no longer lock the Osprey when it is over water (and not actually in it) - when leaving a vehicle the player will now be standing up (unless the vehicle was too fast) - when a weapon is picked up it will now be set to the default fire mode - it is no longer possible to kill yourself when you are dead - fixed an exploit that could be used to crash / block servers - fixed a crashed that could occur when using the !users command - fixed a server crash related to physics simulation of falling trees - fixed torpedos that wouldn't dive towards their target XML - Apache pilots can no longer change to the gunners seat - the landing gear of jet An-24/72 Coaler is now animated - replaced the video guided missiles in jets and VTOLs with bombs - base price of 'LAW 80' ATM launcher reduced - resupply costs for vehicle mounted weapons reconfigured - passenger animation and position changed for: Izh 2126, Avenger, both HEMTT trucks, PCV jeep, Ural 6301 and VBL - the rocket model used for the AA missiles of the F-22 changed to suite better to the frame animation - new climb rates have been introduced to all helicopters in game - collision damage for jet Su-25 adjusted - swimming configuration of units BMD-2 and BMP-3 adjusted - projectiles of tank guns now all have a maximum range of about 900m - base price of Spike SR launcher reduced - lean and rudder behaviour of RIB and CRRC reconfigured - added new scope for launchers with flat rocket flight path - added new scope for Roland FlaRakPz. and CIWS Phalanx stations on the Arleigh-Burke-Class - horn was withdrawn from Snowmobile and Vityaz DT-10P - max down angle for main guns of Gepard and Tunguska slightly increased - reconfigured the MV-22C: added remotely controlled MG and a new laser marker - the bmp-1 shall now be treated as an IFV if given as a com-target - smaller issues on several radar ranges solved - wheeled tanks got a reduced radar range of 600m on the mini map - IR-Sights removed for Type 85, T-80, Challenger and T-90 - changed coaxial gun for some MBT (Abrams, Type 98, BMP-3, Leopard 2) - reload speed reduced for almost all main tank guns - added distance recognition to tpn3 (BMP-1 & 3, currently bmd-2 as well), T-80 and type 98 visors - new visor for german Mk20 guns added, incl. NV (Wiesel Mk20, Luchs, Marder) - new (IR-only) visor for javelin, Milan and TOW launchers - sights changed for Stinger MANPAD, Wiesel Ozelot, CB90 Anti-Air, Gyurza main MK, Avenger, B1 Centauro, Rooikat, Fennek, CV90, Type 93 and Type 89 - harmonized armour allocation for all MBT, wheeled tanks and BMP-1 - armour penetrating MK now increases more damage but shots slower - The elevation angles of battle tanks are now closer to realistic values - new midget attack submarine 'Sang-O class' added - increased AoE/explosion radius of all bombs - fixed issues with lean behaviour of some ships - improved manoeuvrability of Mitsubishi F-1 - added 'EMB-314 Super Tucano' counter-insurgency aircraft - automatic running depth for torpedoes decreased - lean behaviour of Arleigh Burke class destroyer fixed - the heat-development has been readjusted for several mounted arms - minor changes on the armour of IPS-18 Tir-class and VSV ships - kill-energy 14.5mm heavy MG and light jet MG (as used for US jets) increased - the medikit stimpack takes less time / cost to apply and lasts longer - visibility of rangefinder improved for several Tank sights - Radar of B1 Centauro shall now operate as expected with a range of 600m - reduced max. steering force of Vityaz DT-10P - SAM scope shall shall now be correctly defined for Combat Boat 90 AA's SAM Starter (but does not yet move: known bug) - F-117's bomb rack reduced to carry only 6 2000lb laser-guided bombs - fixed tilt tendencies of CV90 and Type 89 - changed configuration of acoustic decoys to be less effective - price changes on several vehicles - faulty direction of Gyurca class' laser marker corrected - replaced camera-guided missiles of Tiger helicopter with AAM - fixed several translation errors & added missing translations in Spanish - big thanks to Sombra! Models / Textures - new amphibious airplane 'Lake LA-280 Seawolf' introduced - new airplane 'EMB-314 Super Tucano' introduced - new attack sub Sang-O class introduced - new armed scout helicopter OH-58 D Kiowa introduced - Osprey MV-22C now has a laser marker and an MG-turret - several decal issues on jet models solved (e.g. Gripen) - added new destructable object: gas station roof - added new destructable object: billboard - added new object: tank wreck Maps - Atlas: helicopters and jets are available again - New map: Halong Port - Wayne Island: reworked, the map can now be played in frontline mode - Portofino: reworked - Stadium: removed glitched towers - Stadium, Countainer, Countainer 2: each HQ now has three flags to make the game last longer - Baikal Sea: fixed crane object that would block a terminal when destroyed - Carpathian Mountains: removed spawn vehicles Wiesel TOW and VBL MILAN - Countryside: VTOLs are no longer available - Kursk: reworked entirely - Conflict Zone: players can no longer swim into bridges - Fishaven: small fixes and adjustments - Lake Karachay: reworked - Spawnpoints of CTV/CTF goals adjusted for most maps