Release: 2013-10-22 Changelog version 33950 -> 33960 Source - fixed a rare server crash that could occur when a commander assigned a target that was destroyed at the same time - grenades and kits no longer become unusable when their weapon slot is activated while touching an obstacle - fixed endlessly looping repair sound when the creation of an ammo pickup with the Engineer toolkit was cancelled - fixed a bug that caused no kill message to be shown when a unit was destroyed by a physical impact (meaning not by a weapon) - the chat notification for team account requests now shows the requesters score - weapons now display the correct amount of the ammo left - fixed a bug that caused weapons to play the reload sound once too often - fixed a bug that caused the player posture not to be synchronized properly - fixed commander freeze bug that could cause the commander to be unable to move after leaving the commander mode - it is no longer possible to start team account requests from the pre spawn terminal - fixed a bug that could cause the team account request block to be much too high - fixed a bug that could cause the players page of the webinterface to be inaccessible XML - fixed a bug that made torpedoes underrun Gyurza-class patrol boats to often - torpedo payload's direct damage on hit increased - pilots of 'Mi-17V-3 Hip-H' may now look 90° downwards and use the laser sensors as intended - 'Mi-17V-3 Hip-H' received advanced smoke grenade launching system - light helicopter MG reconfigured - resupply costs for all canons and automatic weapons on vehicles reconfigured - ranges of automatic vehicle weapons further unified - the Type 63 tank now has the correct commander target icon - armour of all Wiesel 1 & 2 reduced - base price of 'M1097 Avenger' reduced - Cruise Missile launchers now have a reload time - 'Fuchs TPz 1 A7' now got tool- instead of medikit refill ability - the refill abilities speed was adjusted for 'Fuchs TPz 1 A7' and 'Vityaz DT-10P' - the base prices of 'Fuchs TPz 1 A7' and 'M977 HEMMT' decreased - laser sensors reconfigured to match expected behaviours - IFVs rebalanced - armour and health settings of helicopters and jets redesigned; the more expensive units can now survive a Stinger hit - armour of submarines increased to withstand several weapons while dived - depth charges shall now be released one by one on Mark V and CB90-H - Mark V got accoustic decoys as originaly intended - prices and ammo capacity of rocket launchers adjusted - armour and base price of 'Fennek JFST' has been increased - incorrect weapon distribution on 'Eurofighter' changed, it now has two anti tank missiles instead of additional anti air missiles - changed reload sounds for some mounted automatic guns - renamed 'RAH-66 Comanche' to 'RAH-66 AT Comanche' - renamed 'RAH-66 Comanche Anti-Air' to 'RAH-66 AA Comanche' - new weapon-configuration for 'EC665 Tiger': pilot got flares, unguided rockets and laser-missiles; WSO got turret gun, video-guided missiles and laser-marker - new weapon-configuration for 'KA-50 Black Shark': flares, heavy heli gun, unguided rockets, IR-guided anti-tank missiles, IR-guided Anti-Air missiles - new weapon-configuration for 'A-10C Thunderbolt II': flares, heavy jet gun, IR-guided Anti-Tank missiles, laser-guided 500lb bombs, unguided bombs - 'A-10C Thunderbolt II' and 'Su-25KM Scorpion' were reduced in manoeuverability - the base price for several aircrafts adjusted, in addition most combat jets became cheaper - side armour of the MBT 'Challenger', 'Leopard', 'Abrams' and 'Leclerc' slightly reduced - a second laser-marker has been added to the Apache Longbow, giving also the pilot the ability to mark targets - changed flight path for infantry rocket launchers - unified usage of visors used for launchers based upon the trajectory of the rockets - fixed the distances shown in rocket launcher visors or added them if they have not been there yet - the Su-32 pilot now has a laser marker - increased impact of laser- and ir-guided Anti-Tank missiles of jets - jet A-10 no longer has laser-bombs - reduced the base price of jets A-10, Rafale, F-22 - reduced the base price for the Black-Shark - some category settings for vehicles fixed - the 'EQ2102' truck received a refill medikit ability and a new base price of $500 - base price for Hind helicopter decreased - the boats 'CRRC' and 'RIB' are more stable in the water now - driver and passenger animations changed for the following vehicles: Dingo, eagle III, EQ2102, Fennek, Fuchs Tpz - base price for weapon HK MP7 increased Models/Textures - converted texture for blue smoke grenade to violet - adjusted collision boxes so the PCV Jeeps and DPV can no longer drive under high trucks - DPV model reworked - model of the Apache Longbow got a new cockpit, sensor units and further details were added - added new weapon Mac 10 Maps - Oasis: fixed houses that were not set on the ground properly - Zagadochniy Sad: redesigned two CPs - Attu Island: fixed hovering houses and flag - Atlas: removed helis and jets (VTOLs are still available)