Release: 2013-08-31 Changelog version 33940 -> 33950 Source - updated rocket controls to increase the hit rate of (IR-)guided rockets - removed the "Lock Item" button from the terminal menu - players now need to wait 10 seconds between team funds requests - the cancel button for team funds requests now actually cancels the request for the commander - it is now possible to enter locked mobile spawns of the enemy team - empty jets now fall faster - floatable aircrafts will now explode when dropped on water - kills with laser guided weapons will now be attributed to the person marking the target - the minimap state is now saved and the map is opened automatically when a player spawns - server administrators can now specify the numbers of players for each map size category in a maprotation - fixed an exploit that could be used to crash online servers - the Scout-Kits state is now properly synchronized to clients - fixed a bug that could cause active commanders to be invincible except when shot in their feet - changed method to synchronize the players posture to speed up loading of soldiers and avoid related bugs - deactivated physics check on terrain modifications to improve server performance - server administrators can now select the time until discarded weapons disappear (Miscellaneous 2 page) - the server web-interface now shows a warning message for servers using the default password - fixed a bug that could cause the reload animation to be played too often for weapons with reload loops (FLASH Launcher, Remington...) XML - removed reticle on vehicles where it did not make sense (e.g. VBL driver, Wolf/Serval driver, Mark V steerman) - the Snowmobile got the beloved horn as well - driving behaviour of most vehicles adjusted - armament of jets rebalanced - the Vityaz DT-10 now got a mounted MG and refill medikit ability - Roland FlaRakPz. got a laser marker - 'T-80BV' renamed to 'T-80B1V' - explosion radius of mark 82 unguided bombs slightly increased - reduced jump distance for soldiers - map size categories revised - all mounted and carried rocket launchers reconfigured (damage, trajectory, ammunition, price) - all vehicle cannons (MG, MC, tank cannons) reconfigured (damage, range, ammunition ...) - FlaRakPz Roland got two additional Anti-Air missiles - CB90-AA got two additional Anti-Air missiles - TOW-Stand got one additional Anti-Tank missile - Spike SR Launcher can now be used without a laser-target - the vehicles 'Supply V' and 'MedEvac' have been withdrawn from the game - bow phalanx weapon station on the Arleigh-Burke class destroyers got a laser-marker - KA-50 Black Shark attack helicopter is now armed with a combination of infrared-guided Anti-Tank and laser guided missiles - the pilot of the Super Cobra now has a lasermarker and is able to mark targets for his WSO - vehicles no longer show soldiers on the radar in DM game mode - blue smoke grenades replaced with violet ones - smoke effect for vehicle smoke screen launchers reconfigured - fixed Spanish AGS texts for VVW, VVA, VVD, VVS commands - price changes for several helicopters - the reload animation for carried rocketlaunchers is now played once for each rocket - M202A1 rockets now use another model - the following units got additional seats: BMD-2, Abrams, Challenger, Leopard, Type 85, BMP-1, BMP-3, Bradley, Type 89, Dardo - adjusted the base price for the BMP-3 - Arleigh-Burke-Class destroyer reconfigured: less armour, higher healthpoint-limit - armor-rating of armoured helicopters reduced (Helix, Black-shark, Kasatka, Hind, Apache, ...) Models/Textures - the model of the DT-10 has been fixed and got a mounted MG stand - texture for hanging bridge object updated - fixed gunfire mesh of the Bradley M6 Linebacker MG - fixed collision model of terrain object ramp - fixed collision model of terrain object destroyed littlebird - added new terrain object grapevine Maps - Attu Island: fixed floating houses - Attu Island: CP names changed - Armageddon: heli spawn area in HQs fixed, large units no longer explode - Armageddon: both teams start with two bases now - Fishaven: added several new CPs for Conquest game mode - Riverdelta: added new CPs for CQ game mode - Riverdelta: removed Arleigh Burke spawn units - Riverdelta: both teams start with two bases now - Conflict Zone: added some protection against spawn camping to the base on the island - Warzone: removed VTOL terminals - Baikal Sea: map reworked, placed Arleigh Burke Class Destroyer (experimental) - Kursk: spawn vehicles replaced - new map Zagadochnyi Sad added - new map Portofino added - new map Oasis added - new map Stadium added - new map Hide added - new map Atlas added - new map Wayne Island added