Release: 2013-05-19 Changelog version 33931 -> 33940 Source - the ASDS respawn is now properly deactivated when an opponent enters the vehicle - a vehicle's driver can now shut down the engine without changing seats (ground vehicles only) - fixed erroneous lock message that would always display that the vehicle is unlocked - the engine glow effect is now only displayed when the jet engines are run up completely - the laser marker view of the Scout Kit is now placed on eye level - the number of players in a vehicle and the number of seats is now displayed next to the driver's name - jets can now use the minimap while in infrared or night vision - the team score is now displayed in CTF and CTV game modes - added notification sound for new team account requests - vehicle cannons no longer rotate to north when a user switches to the gunner seat - removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker) - added function to mark Laser targets with vehicles - rcon map command has a help text now - the game mode Super Conquest can now be started via rcon command - the rcon password can now also be set using the command !rcon pass - the !rcon command can now be used without having set the rcon password first - the Scout Kit now has all the features of the Sniper Kit - fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles - fixed errorneous use of passenger model offset parameter that made it useless - added parameter to configure rockets to loose kill energy when fired long distances - when switching through grenade slots the current grenade type is shown in a splash message - seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air) - implemented new system that allows to start maps depending on their size and the number of players in the server - boats now explode again when they loose all their health - reconfigured flyer physics system to allow proper use of floating aircrafts - the commander target icons match the target type again XML - Sniper-Kit removed - balancing of infantry weapons updated - the Desert Eagle's recoil when zoomed was brought back to a normal level - rebalanced all man-carried rocketlaunchers - added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem - a new anti-vehicle rocket launcher is introduced, the RPG-7 - 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed - M15 White Smoke grenades removed - "Flashbang" renamed to "M84 Stun Grenade" - country origin grenades updated - removed Humvee TOW from the terminal - armour of HEMMT transport and mobile spawn trucks slightly reduced - base price for Vityaz DT-10P reduced to $2.000 - VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher - VBL MILAN is now amphibic - the AA-MG on Supply V and MedEvac got rebalanced - the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver - the base price of the K1Sh1 Infauna has been reduced to $5.200 - camera-guided weapons got a small rebalancing - changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures - balancing of jets, VTOLs and helicopters completely reworked - added nightvision view for transport jets Y-7H and An-72/74 - "Su-34 Fullback" renamed to "Su-32MF Fullback" - "Y-7H" renamed to "Y7-200" - "F1-Mitsubishi" renamed to "F-1 Mitsubishi" - "F-15C Eagle" renamed to "F-15E Strike Eagle" - "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon" - "F/A-18 Hornet" renamed to "F/A-18C Hornet" - "F-117A Nighthawk" renamed to "F-117A Night Hawk" - "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)" - "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)" - "Tornado" renamed to "PA-200 Tornado GR.4" - "Rafale" renamed to "Rafale B F3" - "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E" - all passengers of transport-jets and -VTOL got a compass in their HUD - the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34 - the F-1 got a new weapon-configuration based on its original - visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale - changed the sequence in which the B-8 rocket pods of the Su-25KM are be used - added frame animations for the landing gear of the 'Su-25KM Scorpion' - 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed - "AH-1F Super Cobra" renamed to "AH-1W Super Cobra" - Hind and Apache: exchanged pilot and WSO seat's position - base price of several helicopter models changed again (most decreased) - refill toolkit ability does now work for chinook helicopter - radius of UH-60Q's refill medikit ability increased - maximum engine's temperature decreased for some helicopters - passengers #3-5 of a Mi-17 helicopter again have a 1st person view - the Chinook helicopter can now land on the water - reconfigured all hud for non-pilot seats in helicopters (e.g. added compass) - co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats - Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore - 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed - "Jetski" renamed to "Jetski Ultra 300LX" - added new wave effect for ships (Arleigh Burke class) - speeds of several ships reconfigured - impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly - new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow) - the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit - CB 90 boats got a little less armour and stability - Mark V's armour increased again - CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well Models/Textures - the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards - the AGM 65G anti-ground missile now has a motor effect - modified tutorial startscreens 2 and 5 (turning off the engine) - the gear flap for the right gear of jet 'Tornado' is now animated - Chinook model enhanced with float-bodies - Spike SR laser-guided rocket launcher system introduced - VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic - Rafale's seat direction fixed - scale of gripen and harrier model fixed - SAAB Gripen jet now has an engine effect - added new engine animation for jet Yak-141 - the machine gun of the jet F-15 now shoots straight - added new camouflage setting leo - added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent - fixed errorneous LOD settings of the Lenin statue object - fixed a dog house object that was hovering in the air - added new weapon icon for camera guided bombs - fixed two rocket models that do now show exhaust effects - model and texture of the Super Cobra helicopter completely reworked - model and texture of the Mi-25 Hind helicopter completely reworked - added new spawn vehicle Air Tractor AT-301 (agricultural aircraft) - added new unarmed sea plane Cessna 117B Cardinal - added new rocket launcher RPG-7 - added new ship "Gyurza Class" Maps - Soldner-Betatest: removed spawn vehicles that will be removed with the next patch - Baikal-Sea: removed the double fence around the helicopter spawn area - Volcano: removed the double fence around the helicopter spawn area - Bone Mountain: fixed helicopter spawn area at the farm CP with the airport - Bone Mountain: added new spawn vehicle AT-301 - Silvereye: adjusted water dephts - Silvereye: HQ Red is now on the island were CP Delta was previously - Silvereye: added three new airports - Carpathian Mountains: replaced spawn vehicles - Carpathian Mountains: roads flattened - Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301 - Serpentine: replaced spawn helicopter Panther by Cougar - River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs - Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301 - K-Town: added new spawn vehicle AT-301 - Pietrovsky: added new spawn vehicle AT-301 - River Delta: map completely reworked - Armageddon: map completely reworked - new map Dead Island added - new map Attu Island added - new map Kursk added