Release: 2012-12-30 Changelog version 33920 to 33931: Source - rockets no longer 'get stuck' in vehicles - empty flyers can no longer be damaged by weapons that are too weak for their armor - the pre-spawn terminal now allows to buy up to three types of grenades - both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now - the pre-spawn terminal now features buttons to sell the currently equipped items - the ASDS submarine's mobile spawn point is now available without a player in the boat - the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades - the Scout Kit now has laser and infrared target designators - fixed an error in the damage calculation for small arms - implemented new rocket type torpedo - the server executable now takes the command line parameters wwwport and port - submarines dive a little bit faster now - added a new function that allows units to jam the enemies radar - the radar distances are now calculated correctly in multiplayer - countermeasures for torpedos added - vehicles that can't detect enemy units on radar no longer show a radar distance - implemented a new function that allows vehicles to detect radar contacts for other units - players in closed vehicles no longer receive splash damage - the User.ini can now also be used to overwrite settings of the options.ini - added new command line parameter -config: to load any ini file with config settings - ships now sink when they are destroyed (in at least 5m deep water) - added new XML parameter to control if a vehicle can be transported with a helicopter hook - fixed a bug that caused some ships not show up on the radar - commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles - fixed a rare client crash that could occur when a helicopter was destroyed - the mobile respawn vehicle is now locked for other players once it is activated - added a function that enables the commander to lock/unlock mobile respawn vehicles - fixed a server crash that could occur when players initiated a knife attack while losing the knife - changed distance calculation method for all rocket sensors - removed the commander function to split the team account - the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information - fixed a bug that caused the limit for mobile respawns per team to be ignored - maximum number of mobile respawns per team is now 3 - changed major parts of the rocket physics code - added new ranking event to upload information on the player model to the ranking database - the kill distance is now displayed for unmanned units as well - torpedo splash damage is no longer reduced by the water surface - the mapcycle options screen of the server admin interface no longer hides certain maps - fixed a bug with the server-client synchronization of flyers (had no impact on regular game play) - the commander player list is now always sorted alphabetically - fixed a client crash that could occur when a player was in tracking spectator mode during map change XML - changed several German translations of AGS menu texts to match the sound sample - edited several English gesture texts - implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D) - vehicle 'Marder' now has night vision - vehicle 'CV90' now has infrared vision - renamed vehicle 'Avenger' to 'M1097 Avenger' - renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II' - renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger' - renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)' - changed country codes to match ISO-3166-1 three letter code - changed origin of vehicle 'Type 93' to Japan - changed origin of jet 'AN72 Coaler' to Ukraine - changed origin of jet 'Eurofighter' to Europe - changed origin of helicopter 'PAH Tiger HAP' to Europe - changed origin of helicopter 'PAH Bo105' to Europe - changed origin of helicopter 'Cougar' to Europe - changed origin of helicopter 'SA360 Dauphin' to Europe - changed origin of helicopter 'Bell UH1D' to USA - vehicle 'Fennek' can now use the IR Marker from a gunner seat - reduced refill costs of TV guided rockets massively - flight time of TV guided rockets slightly increased - all helicopters react slightly faster now - added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor' - changed origin of weapon 'M93 Black Arrow' to Serbia - helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets - renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities - vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek) - jet 'EC-130H Compass Call' now has radar scouting abilities - jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft) - both submarines are harder to lock now - maximum radar range for all units is now 1000m - jet 'EC-130 Compass Call' now detects empty vehicles on radar - vehicle 'Type 93' renamed to 'Type 93 Closed Arrow' - all game units except the biggest boats and submarines can now be transported with the helicopter hook - smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire) - all flyers no longer shoot their flares in automatic mode, but single fire instead - TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m - 'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m - ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m) - all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades - the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H - increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank) - reload costs for Ataka-V launchers reduced by 6,67% - maximum pitch angle along the y-axis for Hokum helicopter increased by 40% - changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range - refactored all launcher-systems and their targeting sensors - jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion' - jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)' - jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets - Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.) - new subcategories added (incl. internationalization) - all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL) - weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode - weapon 'Rheinmetall MG 3' renamed to 'MG 3' - weapon 'USAS 12' magazine capacity increased from 10 to 20 shots - weapon 'NeoStead' renamed to 'NeoStead 2000' - weapon 'AK-74' renamed to 'AK-74M' - weapon 'AKS-74U' renamed to 'AKMSU' - weapon 'HK G3 A3' renamed to 'HK G3A3' - weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF' - weapon 'HK OICW' renamed to 'HK XM29 OICW' - weapon 'Steyr AUG' renamed to 'Steyr AUG A2' - weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty' - weapon 'HK PSG1' renamed to 'HK PSG-1 A1' - weapon 'Steyr .50 HS' renamed to 'Steyr HS .50' - weapon 'MGL-MK1' renamed to 'Milkor MGL' - weapon 'VSS Vintorez' now has 6 magazines instead of 3 - price of weapon 'Saiga .308' decreased from $1200 to $1000 - price of weapon 'HK MR762' decreased from $1800 to $1400 - weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21' - weapon 'SVD Dragunow' renamed to 'SVD Dragunov' - UCS: the ghillie suit can no longer be combined with helmets - all infantry weapons without scope have less recoil in iron sight mode now - weapon 'HK 21E' can now be used effectively while crouching - maximum range of all infantry weapons except pistols and shotguns increased - weapon 'HK MP7' magazine count increased to 5 - weapon 'CheyTac LRRS M200' magazine count increased to 4 - weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3 - rocket launchers and vehicle cannons rebalanced and named - Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located) - 'Javelin' renamed to 'FGM-148 Javelin Launcher' - 'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish - 'M202A2 MRL' renamed to 'M202A1 FLASH' - added a crosshair to the infrared and night vision sights of jets - Ural truck has now capacity for two more soldiers - BTR-70 and BMP-1 have now increased capacity for one more passenger - changed the maximum up angle of the main gun for most wheeled IFV - 'Mi-24F Hind' renamed to 'Mi-25 Hind-D' - 'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones - 'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones - 'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones - 'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther' - 'AS 532 Cougar' renamed to 'AS 532AL Cougar' - 'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones - 'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird' - 'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG' - 'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19) - constructed 'B-8W-20A launcher' for 'S-8KOM' rockets - constructed 'UB-16-57UM launcher' for 'S-5K1' rockets - KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system - constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters - constructed 'Matra F2' launcher system for SNEB rockets (7 rockets) - constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets) - constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets - constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets - unified the resupply-cost for all non-aiming AG-rockets - all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19) - the AH-1F now uses two M261 launchers for the hydra rockets (2x19) - reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG - the Hind MG got more precise but far weaker - the Comanche MG got less precise and deals a little less damage per hit - Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200) - the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG - the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased - 'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)' - 'Mowag Piranha' renamed to 'Piranha IV 8x8' - 'Mowag Eagle Recce' renamed to 'Eagle III' - 'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7' - 'Luchs' renamed to 'Luchs SpPz 2' - 'FlaRakPz Roland' renamed to 'Roland FlaRakPz' - 'Leopard2A6' renamed to 'Leopard 2 A6' - 'M2 Bradley' renamed to 'Bradley M2' - 'M1A2 Abrams' renamed to 'Abrams M1A2' - 'VCC 80 Dardo' renamed to 'Dardo VCC 80' - 'PAH Bo 105' renamed to 'Bo 105P' - 'Bell UH1D' renamed to 'UH-1C Iroquois' - 'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk' - 'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk' - 'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship' - 'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac' - 'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS' - 'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR' - 'KA-60 Kasatka' renamed to 'KA-60R Kasatka' - 'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H' - 'CH-47 Chinook' renamed to 'CH-47F Chinook' - prices for Jets and VTOLs adjusted - balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled - balancing for helicopters overhauled Models/Textures - added new submarine 'Ghadir' - added new weapon torpedo - added new torpedo carrying helicopter 'Harbin Z-9C' - added new camouflage grey2 - removed vehicle 'M2A1 Bradley' - added new vehicle 'Linebacker M6 Bradley' - added new electronic warfare vehicle 'K1Sh1 Infauna' - added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle - added new ship 'IPS-18 Tir Class' - corrected a typo on the English IR/NV start screen - removed togcom logo from all start screens (full installer only) - added a new HUD icon for radar jammers Maps - Serpentine: added VTOL terminals in both HQs - Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo - Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn - Warzone: added VTOL and launcher terminals in both HQs - K-Town: added VTOL terminals in both HQs - K-Town: added an airfield at CP Bravo - Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs - Pietrovsky: added an airfield near CP Alpha - Kurvanova: made launchers, equipment and VTOLs available at both HQs - Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there - Bone Mountain: added two new checkpoints outside of the city - Bone Mountain: added an airfield to one new CP - Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue - Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue - Fishaven: added new CP Delta - Fishaven: added tank terminal to CP Charlie - Fishaven: added runways with jet terminals to both HQs - Countryside: added VTOL terminals in both HQs - Field: added VTOL terminals in both HQs - Deathcity: added VTOL terminals in both HQs - Armybase: made grenades available at every terminal - Armybase: made launchers available in both HQs - Deep Forest: made grenades available at every terminal - Island Hopper: added VTOL terminals at both outside island bases - Perimeter: added VTOL terminals at both HQs - Saint Rebekka: added airfields near both HQs - Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill - Aspenovich: made launchers available in HQ Red - Aspenovich: added VTOL terminals in both HQs - Bruma: removed vehicle terminal at the ramp - Silvereye: the ship terminal at HQ Blue no longer has tanks available - Lenskoje: added VTOL terminals at CP Charlie and CP Delta - Baikal Sea: removed two of three stinger stands at CP Bravo - Baikal Sea: added a ship terminal at the central island - Lake Karachay: added Jet terminal to the airport at HQ Red - Lake Karachay: added VTOL terminal to HQ Blue - Desert Raid: added vehicle terminal in the city - Desert Raid: turned the outer base with helicopters into a capturable CP - Desert Raid: added an airfield with jet terminal to the new CP - River of Kazan: added VTOL terminals to the HQs - River of Kazan: added an airfield in the middle of the map - River of Kazan: added a ship terminal to the harbor on the blue side of the map - Al-Shedin: added an airport in the desert between the HQs - Al-Shedin: removed unused harbor behind the city - Nullgrad: added VTOL terminals to the HQs - Nullgrad: added an airfield in the valley next to HQ Red - Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley - added new map: Carpathian Mountains - added new map: Vladivostok