Release: 2012-05-27 Changelog version 33910 to 33920: Source - fix for a client crash related to muzzlefire rendering - fix for a rare client crash related to vehicle weapon firing - fix for client freezes when shooting weapons with high firerates on clogged up servers - the game now checks for space when the player tries to start creating a medi station - removed dot in the crosshair for vehicles as well - the crosshair now flashes in ironsight mode when the player hits a target - server admins can now set the advance gameminutes setting for night and day seperately - mobile respawns of the own team are now displayed in the commander mode - the submarine ASDS now serves as a mobile spawnpoint - infrared targets can now be locked without using IR vision - the shadow of rotor blades is not properly rendered when rotor reaches its maximum frequency - the Scuba Kit is now used automatically when a player enters water - the Scuba Kit icon no longer disappears when the player is diving XML - the game client no longer crashes when the player drives an Abrams tank into deep water - the AA10-Alamo anti-air rockets (used by Russian Aircrafts) now hit their target - the helicopter Mi-24 Hind can now target IR targets as well - dispersion of vehicle mounted gatling guns increased - guided anti-ground missiles can no longer lock on ships - adjusted the number of unguided missiles for several aircrafts - tank and helicopter pricing slightly adjusted - reduced prices of weapons Saiga and HK MR762 - reduced score penalty for teamkills and slightly increased score for kills (also commander score) Models/Textures - the flag icons in the capture area, compass and commander mode are now slightly transparent