Release: 2011-08-06 Source - !fps and !tell commands work again - fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account - removed inactive "Clan" button from multiplayer menu - server list is now sorted by number of players by default - fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal - zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons - removed restriction for Addon weapons / vehicles (affects Training mode) - suicide money penalty no longer affects the team account - fixed error that caused the weapon accuracy not to increase again when the pulse calmed down - the respawn time is no longer multiplied when a player is killed while parachuting - the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel) - fixed weapon invisibility when throwing a weapon away in scope mode - fixed weapon invisibility when being killed a) in scope view b) in first person view - added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga - it is no longer possible to shoot faster than the autofire firerate in singleshot mode - in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns - reworked shuffle weather system to increase performance and make the system less error-prone - V-C-G AGS is working again - fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn - Entire code for vehicle axle settings and vehicle propulsion overhauled - tank wheels without contact to the ground are now animated - when a team has no respawn bases left, other players of the team can only use player tracking spectator mode - it's now possible to airtransport amphibious vehicles with the helicopter hook - vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable - heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns) - implemented shell casing effects for vehicle based weapons - added new shot type with special tank penetrating effects - drowning is now counted as a death in the statistics - added submarines as a new vehicle class - fixed an error that caused the character idle animations not to be played - most ship propellers are now animated - added a new submarine HUD - your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal - adjusted settings for the maximum level of detail video option - removed render grass option, grass is now forced on for every player - added video option to enable/disable gunshell effects for vehicles - left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function - the '-mods' command line parameter now works for servers as well - deactivated old network debug function that created overall_network.csv files and serverstats - moved game settings files and screenshot folder to the MyDocuments folder - tweaked the code for the server browser, the server list updates faster now - added a new admin function to load random maps from the mapcycle - added new routines to be able to adjust the direction boats are leaning in when steering - added support for under water decoys - added new xml switch to make rockets usable in water - deactivated nick changing when connected to a LAN server - fixed an error that caused expired rockets to deal no damage - added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs) - submerged units will no longer be displayed on the radar - players can enter submarines when diving - the mini-map no longer centers back on the start position when changing seats in a vehicle - radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue) - added new XML value to influence the acceleration of ships - changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain - changed code for jet camera ball calculation - blocked old webinterface for certified servers - added a confirmation box before a training-mission is started - removed notice regarding the abuse board for successfull kick votes - changed URL in the ranking welcome message (join message) - the editor now indicates the orientation of spawning objects - the sound notifications for commander targets are now played in English when no localized soundfile was found - the rcon map command now checks for an exact match to the mapname first - fixed an error that could cause the up and down buttons in the UCS screen to disappear - players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle - fixed a crash that occured when pressing a key in the terminal screen - TSE presets can now be bought by pressing keys 0 - 9 - fixed minor issue with the TSE presets window - Commander Mode playerlist no longer shows multiple players selected when they are not - Commander Mode playerlist design completely reworked so the commander gets more (usefull) information - increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17 - the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ)) - Commander vehicle targets now show an icon to indicate the vehicle type of the target - Commander infantry target markers now have a limited lifetime of 30 seconds - the commander can no longer mark enemy soldiers inside a vehicleadded delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings - when the commander leaves the commander view all targets are deleted (not just hidden) - fixed an error that caused the commander beeing stuck after leaving the commander mode - the commander mode will no longer be closed when the same commander is voted commander again XML - decreased maximum zoom level in commander mode - reconfigured grass render settings and grass types per ground texture - restricted maximum player name length to a maximum of 22 characters - changed weapon sound of the A-10 MG - updated heartbeat settings; the heartbeat will decrease more slowly now - the weather setting "rainy" is now accesible for the shuffle weather feature - changed tank transmission settings so they are slower but more powerfull on challenging terrain - Tracer effect is better and longer visible now - Gepard and Tunguska now have a much higher firerate - reconfigured driving behaviour of wheeled and tracked vehicles - removed tracer effect for all launchers (e.g. vehicle smoke grenades) - Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming - fixed game freeze when using Stinger or TOW stands in a water filled crater - removed xml files that are no longer necessary - fixed awkward steering behavior of boat 'RIB' - added new scope for RPG29, PF89 and all FHJ versions - increased maneuverability of helicopters - removed infrared target indicator that caused graphics glitches - sounds for bullet hits on metal are louder now Models/Textures/Effects - reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs - minor cosmetic change on tank muzzle smoke effect - added spark effect for impacts of shells with a caliber of 20mm and greater - redesigned rainy weather mode, precipitation was removed and color settings changed - added sound for weapon shell casings - changed several vehicle models to be able to render the gunshell effects properly - added several new shell casing effects - bubble effects for sinking ships and vehicles added - commander mode icons completely reworked - added submarine "ASDS" - the ship "Mark V" has been fitted with water bombs to hunt submarines - created new explosion effect for water bombs - model for helicopter AH-1F Super Cobra reworked - implemented new rocket model for Comanche Anti Air sidewinders - added shell casing effects for almost every ground based vehicle and helicopters - added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets - added new civil aircraft Cessna Skymaster - chinook rotors now rotate in the correct direction and at the same speed - fixed a glitch in the model of a wooden barn Maps - fixed a bug with misplaced objects on map 'CounTainer' - fixed an issue with deathmatch spawnpoints on map Kamchatka - added new map: CounTainer_2 - added new map: Vassholmen - added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City - replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster