Release: 2010-10-01 Source - updated python to version 2.5.4 - updated to latest version of physics engine - fixed an error that allowed the use of one nickname with several players simultaneously - fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service) - fixed a security hole that could be used to run malicious code on any gameserver - deleted a resolution from the options menu that is not supported by the games GUI system - changed the physics calculation so the tanks now use all wheels instead of only three - altered the steering routine for tanks so they are easier to control even at higher speed - fixed crash of gameserver when trying to load a preset without a mapcycle - cooking your last grenade won't make you unable to interact with the environment anymore - cosmetic changes of grenade cooking animation - fixed major bug that could be used to get through walls and crash servers - trees don't bump around after falling anymore - fixed error with invisible body parts of some players (or bots) in multiplayer and training mode - a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.) - the current time is now displayed properly when changing weather with an rcon command - spawn flag can now be selected when team balance forces the player in one team after joining the server - commander is no longer able to request items from teamaccount - weapons and vehicles now show long category name in statistics view - ranking money settings restricted to a range of $3000 to $5500 - added new feature that allows to randomly select a new weather state every round - enabled frame animations for vehicles - Radars of Gepard, Tunguska and FlaRakPz Roland are now animated - added a language menu to the game options - administrators can now adjust price factor for helis and jets separately - adjusted vote settings - on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board - heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets - added popup window for the commander to confirm splitting of team account (also shows amount every player will receive) - commander targets will now only be visible when the commander is in the commander view - the commander now gets scoring points when players kill their target - Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team - in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map - to join at the mobile select it, to join in the base deselect it - fixed bug with laser targets that stayed active even when the laser designator was deactivated - added Sniper-Kit function to announce the current laser target to the team (right-click) - rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat - when players are muted they can no longer use AGS gestures - added rcon and webinterface function to mute and unmute players - rope HUD element now shows the rope status and the name of the attached vehicle - commander airstrike completely reworked - fixed error that caused the commander mode to be not accessible when the commander was in a transport jet - added a cheat protection feature, server and client version can now be started certified or uncertified XML - engine sound of 'Osprey' is now working properly - shooting sounds of the 'Gepard' are now working again - the transport hook is back - changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore - fixed several scope views that were not properly displayed with wide screen resolutions - the handling of the 'Landrover' is more stable now - adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable - fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map - changed the seats of all 'Wiesel' tanks so there can now be a gunner - altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target - the 'Lada' can now break through light metal fences - all scoped weapons now have the same magnification as their real counterparts (e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out) - the ironsights now provide a slight zoom - added three new weapon scopes used by: FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552 - added four new vehicle scopes used by: Gepard, Leopard2A6, Luchs, Marder, BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90, Leclerc, Challenger, Merkava, BMD-2, BMP-1, BMP-3 - reworked helicopter infrared and nightvision visors - jets and helicopters now use black & white infrared - tank 'T-90' renamed to 'Black Eagle' - jet 'Su-34 Flanker' renamed to 'Su-34 Fullback' - helicopter 'SA 360 Dauphin' now has only one gunner seat - Comanche Anti-Air MG movable again - Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder - A-10 Weapon positions changed (distribution of the bombs below the aircraft) - unguided bombs of A-10 now use the proper model for MK-82 bombs - all laser guided bombs now have a falling sound and slight visual effect - changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast) - Laser bombs are less agile now - Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound - Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs) - reworked stinger visor so the user can see more of the surrounding - fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG - 'UH-60M BlackHawk' no longer throws two smoke grenades at once - tank grenades now have an explosion sound - adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters - balancing of jets and VTOLs adjusted - balancing of all ships adjusted - vehicle KSK Wolf now has smoke grenades - Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs - equipment country ("ALL") is now displayed properly - damage settings of hydra rockets reworked - all jets (except transporters) now have IR - decreased maximum elevation of tank cannons - redistributed weapon positions on jet Rafale (now also weapon statistics work properly) - hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water) - all tank mainguns now have the same range - vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke) - changed country abbreviation for China from C to CN - changed country abbreviation for Sowjet Union from UDSSR to USSR - passenger of truck EQ2102 is now visible - turret move sound volume decreased - BTR90 main cannon mag size increased from 100 to 300 - decreased self kill score penalty from 150 to 20 - commander tasks no longer add to the score of the receiving player - MGs on UH-60L Black-Hawk now have gattling gun settings - Medikit PowerUp duration increased (now 20sec) - removed erroneous chat message for V-J-D AGS - reduced weight of CRRC boat to avoid swinging when standing still in the water - range of ground based anti-air missiles slightly increased - added radar dome animation for new C-130 jet model - fitted KA-50 Hokum with laser guided rockets again - limited range of Sniper-Kit laser - added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey - infantry weapon balancing completely reworked Models - all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode - added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly - altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore - exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore - fixed an error in the low poly mesh of UH-60L BlackHawk - the low poly model of the 'KA-60 Kasatka' now has a camo - UH-60Q Black Hawk now has a camo - PAH Tiger HAP now has limited camera angles in first person view - Bell UH-1D now has limited camera angles in first person view - rear passengers of the 'Landrover' now sit on the seat bench correctly - Fixed error with rockets that ended up in smoke when they hit a vehicle for: * AH-6 Littlebird * AH-6 Littlebird MG * Landrover * Merkavar MK2 * SA 360 Dauphin * SA 360 Dauphin (Transport) * T-80 * Black Eagle (T-90) - replaced transport jet C-130 Hercules by an AWACS Version of the same plane - changed texture of the Remington back to the silver version implemented by Wings - Model of helicopter KA-50 Hokum reworked - MG of KA-50 Hokum is animated correctly now - transport jets now throw multiple flares - reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3 - new Mi-17 model implemented - the vote notification icon now shows the default key to open the vote menu - MGs on the UH-60L replaced by gattling gun models - added new camos "Sommer13" and "desert13" - Model of Gepard adjusted to work properly with the new radar animation - altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore - model of airport tower reworked, the building now has a functional destruction system and four usable stories - two new buildings implemented: a lighthouse and a wooden cross Maps - Bahrain * redesigned map, added buildings at hq spawn to protect spawning players - Baikal Sea * whole map redesigned - Cape Hell * changed position of several oil tanks where players could hide in - Caledonia * removed several trees to improve performance - Countryside * removed a ramp where players were able to hide in - Deep Forest * adjusted position of a stone where players could crawl in - Field * fixed an error that allowed players to spawn in their HQ even when it was held by the enemy - Fastlane * replaced spawn Harrier in HQ Blue with a Dauphin * removed tank terminal at the airport of HQ Red * moved CTF flags and CTV vehicle spawnpoints out of HQs - Kurvanova * redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer - Mirage * moved terminal where players could get into - Pietrowsky * changed position of a fence that could be used to go trough the wall of a building * fixed hovering houses near HQ Blue - River of Kazan * moved helicopter spawn area to avoid destruction of some helis at spawn - Riverside * removed defective fences and roads from the previously deleted Riverside-2 * changed positions of several stones where players could hide in - Silvereye * Fixed several problems with misplaced buildings and spawnpoints - Swamp Island * Redesigned the landscape and added spawn vehicle "Mungo" * moved deathmatch spawnpoint that was in the middle of a wall - Villariva vs. Villabajo * changed position of a fence that could be used to get under the map * replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38" - Vodka * fixed issue with misplaced objects - Volcano * fixed hovering house in hq red - Winterbase * changed position of terminal in CP Alpha where players were able to hide in New Maps: - Russet Bay - SSW Arena - Kamchatka - Lake Karachay Other: - Jet B2 removed - Stun Grenade removed - new vehicle added